Few games have come to define gaming like the infamous Grand Theft Auto series. From its first iteration as a top-down game with a focus on trigger-happy rampages and endless automotive civilian slaughter, it quickly became synonymous with games that pushed the boundaries of the video game experience.
It’s mad to think that it’s already two decades since the original Xbox console came out.
Back when the original Far Cry arrived on the scene it became a prime example of what could be done with open environments and delivered some truly stunning graphics which were way above what had been delivered elsewhere at the time.
12 Minutes is an engrossing and intriguing point-and-click puzzle game based around a seemingly never-ending time loop and a strange man with a penchant for murder.
In a market plagued by endless copycat battle royales, annual updates to established franchises and stale, identikit single-player campaigns, it’s always nice to see something come out that dares to be a little bit different.
I’d never even heard of Concrete Genie until it was announced as one of the free PS Plus titles a month or two ago, so I didn’t expect a lot from it…but it’s actually amazing.
If you enjoy driving games but fancy smashing and crashing your way to victory, then this game could be right up your street.
In the first few weeks after the now-infamous launch of Cyberpunk 2077, I sat and watched the internet implode with rage: Endless reports of bugs, glitches, exposed phalluses and just some generally odd goings-on seemed to expose some sort of hideous monstrosity of a game that should never have made it to market.
I love open-world games. They’ve come a long way over the past couple of decades and we’ve been treated to some incredible examples of the genre recently in the form of Red Dead Redemption 2 and Ghosts of Tsushima, along with a few others.
As much as it’s often unfair to compare games based on loose similarities, it’s impossible to talk about Session without thinking about its spiritual predecessor Skate: both offer a skateboarding experience which is closer to the real deal than anything which came before and both also try to recreate the feel of skateboarding through the use of analogue stick inputs to replicate real-life movements.