In the first few weeks after the now-infamous launch of Cyberpunk 2077, I sat and watched the internet implode with rage: Endless reports of bugs, glitches, exposed phalluses and just some generally odd goings-on seemed to expose some sort of hideous monstrosity of a game that should never have made it to market.
I love open-world games. They’ve come a long way over the past couple of decades and we’ve been treated to some incredible examples of the genre recently in the form of Red Dead Redemption 2 and Ghosts of Tsushima, along with a few others.
As much as it’s often unfair to compare games based on loose similarities, it’s impossible to talk about Session without thinking about its spiritual predecessor Skate: both offer a skateboarding experience which is closer to the real deal than anything which came before and both also try to recreate the feel of skateboarding through the use of analogue stick inputs to replicate real-life movements.
Disclaimer: despite being around for the best part of a year, TABS is still listed as being in the preview stages of development. As such, there are quite a few bugs in this game. Regardless of this, it’s still ridiculously entertaining. More on that later.
Despite the ever-growing popularity of online multiplayer games, I still find myself drawn to single player experiences more than anything else. Any game with a solid narrative, decent controls and a world to explore is usually worthy of my time, but certain games have the potential to draw me in for a much longer duration than others. Ever since I got lost in the fantastic open worlds of Fallout and The Elder Scrolls, I’ve been waiting for a solid RPG to come along and it feels like The Outer Worlds is a worthy contender.
In the Monster Hunter series, the difficulty of quests is often separated into three ranks; Low Rank, High Rank and G-Rank respectively. In typical fashion, World launched with Low and High rank, with the elusive G-Rank nowhere to be found. That is, until now.
I always find it easy to get distracted in VR games, but when it’s part of the experience it provides you with the chance to let loose and take yourself less seriously.
Beyond the fighting, which we’ll come back to shortly, the bulk of the game requires you to explore the map by foot or in vehicle and you’re given ample opportunity to buy (or steal) and upgrade a good selection of transportation with your ill-gotten gains.
Each fight is a solid balance of technique which pushes players to learn the underlying mechanics
if you have a VR system then you owe it to yourself to get hold of this game